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Chibi Xel by Xelioth Chibi Xel by Xelioth
After spending the summer working on learning texturing, I decided to do a progress report to see where I stand now. I decided to model a chibi version of myself as if I were a video game character.

Modelled in Maya, painted in 3D Coat and Photoshop. Diffuse only, no lights in the scene.

Check out more over at my blog:
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iSlick Featured By Owner Oct 1, 2015  Hobbyist Digital Artist
That's pretty BA man! Awesome :D
HappyHimitsu Featured By Owner Jan 10, 2015  Hobbyist Digital Artist
Good stuff buddy, I'm in the middle of rigging an awkward hulk of a biped and though it should be easy I'm pulling my hair out getting the weights right. 
I think I'll have to start from scratch and zero everything out and then do the painting on each influence.  Just thinking aloud lol. 
AaronKTJ Featured By Owner Aug 15, 2013  Student
Impressive. Since you've just done this, I was always curious how you do things like the runes and the aura. Something like 2D mapping, right?
Xelioth Featured By Owner Aug 15, 2013  Student Filmographer
The runes are painted directly on the sword, no tricks about it. Just correct use of color to make it pop.

The aura is a 6-sided cylinder (well, 2 of them) with a simple texture map of the fire. I drew the fire over a black background and then piped the fire drawing into an alpha channel, making all the black areas transparent, and anything between white and black become partially transparent. The only tricky bit is that this apparently can't be done through a Surface Shader like the rest of the piece, so I had to use a basic lambert instead and set the fire texture to self illumination. No big deal.

Alpha cards like that are used all over. Trees, effects work, even hair now is just a bunch of alpha cards in games like Last of Us.
AaronKTJ Featured By Owner Aug 19, 2013  Student
Ah, cool then. Got the gist of it.
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Submitted on
August 14, 2013
Image Size
648 KB


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